Source: VALORANT Patch Notes 13.02 ↗ · Jul 28, 2026. Derived from patch notes (buff/nerf line counts, auto-classified). Not a tier list or win-rate stat.
Sup, gamers?! Kenny here, back with another patch and some nifty little updates to kick off V26 Act 6. Read below for the full details. GL HF GGs! In a new effort to provide more transparency about the actions we’ve taken against problematic players in our community, we want to…
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⇄adjustKilljoyKilljoy Alarmbot projectile destruction VFX and audio feedback will now trigger when projectile is destroyed by moving doorways
✚newWe’ve added a navigation bar to Career to make it easier to navigate to feature pages, like Rank Legacy, Accolades, and Map Rating.
⇄adjustIncreased the score impact of Damage, Adjusted Kills, and Adjusted Deaths. These adjusted metrics include both First Bloods and First Deaths.
⇄adjustMade Chamber specific adjustments that better reflect his utility use.
⇄adjustCORRODE MAP UPDATE
⇄adjustAdjusted Defender paths into the back of A Site and B Site to shorten rotations and help with retakes.
⇄adjustChanged the Mid half wall to metal and moved it out 1 meter to reduce wall spam and allow attackers to sneak into A Link without being seen from Top Mid.
⇄adjustMoved the boxes at the back of Lower Mid toward B and added a jump-up.
⇄adjustRaised the wall in Lower Mid to prevent players from peeking over it from the relocated boxes.
⇄adjustAdjusted the A Site plant zone to make playing post-plant from A Link less effective.
✓fixFixed an issue where the threshold shown for the Masterful accolade was incorrect.
✓fixFixed an issue where alternate footstep sounds would sometimes not play while a character was in Fog of War
✓fixFixed an issue where bodyfall audio events would fail to play at proper location when agents died while in Fog of War
✓fixFixed an issue where gun bounce audio events would sometimes not trigger as expected
✓fixFix for Warden scope reticle misalignment during full auto fire
Sup, gamers?! It’s Kenny here to break down our biggest patch of the year—ok, maybe it’s the biggest patch of the last few years. Maybe ever? Idk. Anyway, sit back, relax, and strap in for some lengthy patch notes that go in-depth on allllll the new stuff. See y’all in the…
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⇄adjustWe’ve merged Home and Lobby into a single hub, helping you get an overview of what’s happening in VALORANT and making it easier for you to hop into your next match. It’s now smoother than ever to pick your mode, assemble your squad, and queue up.
✚newYou can check out content like Events, Missions, the active map pool, Leaderboards, and more, while keeping your party front and center. We also added new tiles to Home to bring more visibility to limited time features such as new modes and Pick’ems.
⇄adjustWe revamped Global Navigation to make it easier to move between major hubs of the game and understand where you are. The layout also gives our navigation more room and reduces visual crowding.
✚newNew Item Indicators
⇄adjustIf you’ve earned a bunch of new content in recent matches but haven’t yet seen it, you’ll now see indicators in your Collection signifying what’s new to you.
⇄adjustRange and Queue: You can now enter the Range while you’re in queue! Warm up your aim while you wait for your next match.
▲buffPerformance Score is a 0-500 number that measures more than just damage and kills to paint a fuller picture of your contributions to a match.
⇄adjustYour MVP and Scoreboard position in these modes are now determined by Performance Score
⇄adjustRank Legacy: You can now see how many times you’ve reached each rank across your Competitive career, like a VALORANT trophy case!
⇄adjustEach time you earn a rank, you’ll see its counter increase, or see when you’ve hit a new peak!
⇄adjustDemoting into a rank does not increase its counter
✚newCareer Page Updates: The Career Page has been given a fresh look and we’ve added some new pages to support all these features.
⇄adjustWe have revamped the End of Game experience to give you a more clear summary of your match and what happens next. You’ll now see your performance, rewards, match details, and more in one place, with the most important moments highlighted.
⇄adjustAs the match progresses through stages, the weapons change and round losses cost your team more health. Use those early rounds to find your footing before the stakes climb.
⇄adjustWe have updated RVE, our in-game voice comms technology to better detect Spanish, Portuguese, and Korean
▲buffEarn MP to progress Act Levels. When you increase your Act Level you also increase your Lifetime Level. Simply put: 1 Act Level = 1 Lifetime Level.
✚newIntroducing the latest automatic Rifle to join the Vandal and Phantom in the 2900 credits tier— the Warden. Built to offer a new tactical choice, the Warden brings a distinct long-range option to your arsenal.
✓fixFixed an issue where an Agent’s Ultimate Ability Voiceover was being cutoff when casting a different ability immediately after.
✓fixFixed an issue where Agents with possessable abilities (Tejo, Sova, Gekko, Cypher, Skye) were not being flashed when they exited a possessable ability at the exact same time an enemy activated a flash.
✓fixFixed an issue with Cypher Trapwire where the trap would look active after Cypher was killed or suppressed at the exact moment the trap was reactivating.
✓fixThe threshold shown for the ‘Masterful’ Accolade is incorrect and will be fixed next patch. This is purely a visual bug and doesn’t impact earning the Accolade.
✓fixA known bug that allowed players to jiggle peek with their Flex equipped was fixed.
✓fixWe actually fixed this bug in Patch 13.02 but forgot to add to patch notes. Oopsies!
✚newWith Patch 13.06, VALORANT Console is now available in Australia and New Zealand!
✓fixWhen exiting the queue, you may be unable to enter the Range for a moment even while not in any queue. This will be fixed in a following patch.
Heyo, it’s Ash and we’ve got a small-ish patch for you with mostly bug fixes. We’re prepping for a pretty beefy next patch in 13.06 so more to come! Let’s get it. Sound Sprays Based on your feedback, we've adjusted the sound attenuation for all sound sprays so you'll only be…
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✓fixHeyo, it’s Ash and we’ve got a small-ish patch for you with mostly bug fixes. We’re prepping for a pretty beefy next patch in 13.06 so more to come!
⇄adjustBased on your feedback, we've adjusted the sound attenuation for all sound sprays so you'll only be able to hear the sounds if you're nearby to ensure teams can communicate effectively. This will be a standard for all future audio sprays.
✓fixFixed an issue where Agent Ultimate voiceover could continue playing from an enemy's perspective after the Agent casting the Ultimate was killed.
✓fixFixed an issue where the Combat Report incorrectly displayed "Enemies Blinded" for certain abilities that don't apply Blind.
✓fixFixed an issue where smokes would block flashes after dissipating.
✓fixChamberFixed an issue that could cause performance drops the first time Chamber equipped, aimed, or fired Headhunter during a round.
✓fixCypherFixed an issue where Cypher's Trapwire debuff could persist indefinitely on a new target if the initial target was killed just before the Trapwire triggered.
✓fixCypherFixed an issue where Cypher's Cyber Cage could incorrectly block flashes, detection, and other line-of-sight-dependent abilities.
✓fixDeadlockFixed an issue where casting Deadlock's GravNet could briefly display unintended VFX on screen.
✓fixFadeFixed an issue where Fade's Seize would not display its danger indicator to enemies in certain locations on Lotus.
✓fixKAY/OFixed an issue where KAY/O's NULL/cmd could cause client-side framerate drops with each pulse.
✓fixOmenFixed an issue where Omen’s Dark Cover could obscure a player’s vision after the smoke has dissipated.
✓fixSageFixed an issue where Sage's Healing Orb ability tooltips could be missing from the HUD when equipping the ability.
✓fixWaylayFixed an issue where vision-blocking abilities could prevent Waylay's Saturate from applying Hinder to players within its area of effect.
✓fixWaylayFixed an issue where Waylay's Refract could cause snapshots of dynamic map objects to remain visible after the ability ended.
✓fixWaylayFixed an issue where Waylay's Saturate could apply Hinder to Agents while they were intangible.
✚newAn option for 10, 5, or 1 bot to spawn has been added in the Range practice mode.
⇄adjustThe default number of bots spawned is now 5.
⇄adjustYou can adjust this number in the Range settings.
✓fixFixed an issue where the close button was not functional after purchasing VALORANT Points.
TLDR; Goodbye Breeze and hello Abyss ! There’s a new map rotation in our Competitive and Deathmatch queues, and we fixed some issues with Agent bugs and transforming melees like Kuronami 2.0 and Nocturnum. Happy Patch Day, it’s Emily again! Act 5 is here, and with it a few fixes…
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✓fixTLDR; Goodbye Breeze and hello Abyss ! There’s a new map rotation in our Competitive and Deathmatch queues, and we fixed some issues with Agent bugs and transforming melees like Kuronami 2.0 and Nocturnum.
✓fixHappy Patch Day, it’s Emily again! Act 5 is here, and with it a few fixes to keep your ranked grind consistent. Have y’all checked out the new skinline? You should really spam that flex…
✓fixWhile we’re starting Act 5 with some minor bug fixes and adjustments, keep an eye out for news coming in September. I sense a new Dev Update on the horizon, and some other game updates we are stoked to reveal! That’s all for now, GLHF!
✓fixFixed an issue where Cypher's Spycam minimap icon was rotated incorrectly.
✓fixFixed an issue where Viper's Snake Bite equip animation appeared incorrectly from an enemy's point of view.
✓fixFixed an issue where Deadlock's GravNet visual effects could disappear after a player disconnected and reconnected.
✓fixFixed an issue where repeatedly switching between Clove's Meddle and Ruse could cause a player to freeze and disconnect.
✓fixFixed a bug where the animation on all transforming melee weapons (like Kuronami 2.0 and Nocturnum) would not transform during their inspect.
Here’s what’s happening in Patch 13.02: Phoenix adjustment to address frequent casting of Run it Back. We are delaying AROS: Replication, we’ll let you know when we have news to share. Split, Corrode, and Lotus added to Retakes! Some Agent bug fixes. A fix for some door/ability…
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⇄adjustPhoenixPhoenix adjustment to address frequent casting of Run it Back.
✚newSplit, Corrode, and Lotus added to Retakes!
✓fixSome Agent bug fixes.
✓fixA fix for some door/ability interactions on Summit.
▲buffPhoenixUltimate points increased from 6 to 7.
✚newSplit, Corrode, and Lotus are being added to the map pool for RETAKE.
✓fixOmenFixed an issue where the Shrouded Step 's obstructed placement indicator is missing.
✓fixKAY/OFixed an issue where NULL/cmd ’s visual and death audio effects would not play when his downed timer expired.
✓fixKAY/OFixed an issue where NULL/cmd ’s death animation played incorrectly after being revived.
✓fixCypherFixed an issue where Cyber Cage displayed incorrect visual effects when cast.
✓fixCypherFixed a rare issue where Cypher disconnected while casting Neural Theft.
✓fixGekkoFixed an issue where the incorrect voiceover could play when Wingman planted the Spike.
✓fixGekkoFixed an issue where Wingman could unexpectedly die while planting or defusing the Spike under very low frame rate conditions.
✓fixMiksFixed an issue where the M Pulse ability icon and tooltip could be in the wrong place or missing on certain screens.
✓fixReynaFixed an issue where the Dismiss icon remained grayed out after eliminating an enemy.
✓fixChamberFixed an issue where Rendezvous could fail to teleport Chamber back to his anchor.
✓fixWaylayFixed an issue on Icebox where Lightspeed and Refract could allow Waylay to clip into the walls of B Tube.
✓fixJettFixed an issue where Tailwind and Updraft could experience an unintended delay after using Cloudburst.
✓fixRazeFixed an issue where Boom Bot could briefly travel through solid geometry while locking onto airborne enemies.
✓fixDeadlockFixed an issue where Annihilation could incorrectly capture Omen while he was using From the Shadows, resulting in unintended damage of 900100 damage.
✓fixVyseFixed an issue where Razorvine could become indestructible if it was deployed at the same moment Vyse was suppressed.
✓fixVyseFixed an issue where Agent utility could sometimes be crushed by the door when it was already closed.
✓fixFixed a cosmetic issue where Packets Received/Sent Rate graphs showed incorrect values when the game is running at extremely high framerates.
✓fixChamberFixed an issue where Tour de Force missed haptic feedback when equipped and fired.
✓fixYoruFixed an issue where Fakeout was missing aim assistance functionality.
✓fixWaylayFixed an issue where using Lightspeed and immediately equipping the Spike or a Flex item could grant unintended dash speed and distance.
✓fixWaylayFixed an issue in game modes with no abilities where selecting Agent Info from the Settings menu could close the menu instead of displaying ability information.
Here’s the breakdown for Patch 13.01: Iso buff to weapon equip speed after unequipping Double Tap Yoru buff with an increase in duration of Gatecrash Outlaw adjustment to allow for more expression and control We can better detect rank manipulation and will begin issuing…
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▲buffIsoIso buff to weapon equip speed after unequipping Double Tap
▲buffYoruYoru buff with an increase in duration of Gatecrash
⇄adjustOutlaw adjustment to allow for more expression and control
✓fixLoads of bug fixes
⇄adjustIsoThe speed of equipping your weapon after unequipping Double Tap is now instant.
▲buffYoruActive Beacon Duration increased from 15s >>> 20s
⇄adjustYoruTo further satisfy his deception fantasy, clones from Fakeout will now hold Yoru's last equipped weapon, instead of defaulting to his strongest weapon.
✓fixAstraFixed an issue where Astra's ability cooldown timer could sometimes remain visible after the ability had already been used.
✓fixCloveFixed an issue where Clove could gain an extra charge of Ruse during the Buy Phase by purchasing and reselling ability charges.
✓fixCypherFixed an issue where Cyber Cage could incorrectly block line-of-sight interactions above the ability's visual effects.
✓fixCypherFixed an issue where Cyber Cage's trajectory indicator would not appear when throwing the ability into locations outside of Cypher's line of sight.
✓fixCypherFixed an issue where Cyber Cage would sometimes fail to play an audio cue when enemies entered through the lower portion of the cage.
✓fixCypherFixed an issue where certain Spycam voice lines would not play correctly during specific actions.
✓fixDeadlockFixed an issue where GravNet's third-person visual effects could disappear after a player disconnected and reconnected to the match.
✓fixGekkoFixed an issue where Nearsight visual effects on some controllable creatures could persist after they had been destroyed by an enemy.
✓fixIsoFixed an issue where Double Tap could incorrectly prevent the first instance of fall damage.
✓fixJettFixed an issue where Cloudburst could be activated during Updraft and Tailwind animations when multiple abilities were bound to the same key.
✓fixJettFixed an inconsistency where Jett could not pick up the Spike or weapons during Tailwind.
✓fixKAY/OFixed an issue where FLASH/drive was missing part of its visual effects.
✓fixKAY/OFixed an issue that could cause an animation skip when equipping FLASH/drive.
✓fixKilljoyFixed an issue on Split where Killjoy's Alarmbot could interact with players through certain wooden covers.
✓fixMiksFixed an issue where Miks could gain an extra charge of Waveform during the Buy Phase by purchasing and reselling ability charges.
✓fixNeonFixed an issue where Neon could be unable to pick up the Spike while sliding over it.
✓fixReynaFixed an issue where Dismiss could occasionally leave Reyna unable to equip a weapon.
✓fixReynaFixed an issue on Abyss where Leer could apply its blind effect in unintended locations near A Main.
✓fixSageFixed an issue where players revived by Sage inside Viper's Pit or Poison Cloud would not correctly receive the nearsighted debuff.
✓fixSkyeFixed an issue where Skye could gain an extra charge of Guiding Light during the Buy Phase by purchasing and reselling ability charges.
✓fixSkyeFixed an issue where Nearsight visual effects on some controllable creatures could persist after they had been destroyed by an enemy.
✓fixViperFixed an issue where players using controllable abilities could briefly see through Viper's Pit.
✓fixViperFixed an issue where players revived by Sage inside Viper's Pit or Poison Cloud would not correctly receive the Nearsighted debuff.
✓fixVetoFixed an issue where the Evolution voice filter could persist on certain voice lines for the remainder of the match after activating the Ultimate.
✓fixYoruFixed an issue that allowed Yoru to gain unintended movement speed while in Dimensional Drift when interacting with Flex/Totems.
✓fixYoruFixed an issue where certain wall-based abilities could be cut off when used in the middle of B Garage.
✓fixYoruFixed an issue where Iso could survive the falling door crush.
✓fixYoruFixed an issue where Waylay could reach unintended locations using Refract and Lightspeed.
✓fixFixed a cosmetic issue where Packets Received/Sent Rate graphs showed incorrect values when the game is running at extremely high framerates
⇄adjustVALORANT is partnering with Discord to make getting into your next game with your friends easier. You can now link your accounts to unlock new social features!
We’re back with a big one for the start of V26 Act 4. So let’s jump right into it! Our Sentinel buffs are here! ( Cypher, Killjoy, Veto, Sage, and Deadlock ) We’re reducing Signature Ability cooldowns for Initiators! ( Sova, Fade, Skye, Breach, and KAY/O ) Our newest map Summit…
▲buffDeadlockThe signature ability cooldown of Sova, Fade, Skye, Breach, KAY/0 have been reduced from 60s to 50s.
▲buffDeadlockGekko’s ability cooldowns after reclaiming his buddies has been reduced from 20s to 15s.
⇄adjustOmenWe’ve updated enemy Omen Shrouded Step audio with the goal of improving clarity in situations where you are within range of the ability but are unable to hear it.
⇄adjustOmenWe're making small updates to various Agents voice lines and critical gameplay audio tells in order to reduce audio clutter and standardize Agent ability VO across our roster.
✚newOmenNew Sage and Viper voice lines interactions for the new map, Summit.
✕removedOmenWe’re also using this opportunity to remove a handful of lines that no longer meet our quality standards as they relate to agent behavior. The affected Agents are Killjoy, Jett, Reyna, Skye, Astra, Clove, Chamber, Neon, Deadlock, Vyse, Breach, Viper, Omen, Sova, Yoru, Fade, Iso, Tejo and Harbor.
⇄adjustInbox is now live in the VALORANT client, giving you one place to revisit curated, non-urgent notifications. You can see which messages are new or read, delete individual items to keep things tidy, and expect more notifications over time as we continue expanding Inbox.
⇄adjustNow that the MMR changes we made earlier this year have had some time to settle, we’re adjusting our Ranked Rating (RR) calculations so you feel a little less stuck if you are consistently winning matches.
✚newNEW MAP: SUMMIT
▼nerfRR losses on Summit will be 50% reduced for the first two weeks. You will still receive 100% of the RR for any wins on Summit.
✚newIntroducing RETAKE, a fast 3v3 Spike mode built around constant post-plant action. The Spike is already planted when the round begins; one team holds, the other coordinates the retake under a ticking timer. Hold the site, push the retake, and race to 5 rounds.
✚newNEW MAP QUEUE: SUMMIT
✓fixFixed a bug where two different VOs could play when a player wins the round and game.
✓fixFixed a bug where if a player was spectating an ally who got an Ace or Clutch in the previous round, the pre-round commend VO could become directional for the spectator.
✓fixFixed a bug where the bottom HUD color for Signature and Ultimate abilities would be an incorrect color after Side Swap or Overtime.
✓fixHarborFixed a bug where Harbor’s Reckoning debuff could linger briefly after the ability’s VFX disappeared.
✓fixKilljoyFixed a bug where Killjoy’s Nanoswarm cast VO line would not play.
✓fixViperFixed a bug where Viper could crouch outside of Viper’s Pit on Abyss without losing Smoke Integrity.
✓fixViperFixed a bug where Viper’s Pit could incorrectly spread through certain placements of Sage’s Barrier Orb and Vyse’s Shear, creating a divider inside the pit.
✓fixViperFixed a bug where Viper’s Pit VFX could fail to appear in Replays after scrubbing the timeline and switching to Free Cam.
✓fixViperFixed a bug where Viper’s Pit smoke could appear with artifacts or form incorrectly on Ascent, Abyss, Haven, Icebox, and Split.
▲buffBasically, if your team's average rank is Gold 2, the other team's average rank will also be within Gold more often.
This week’s patch is just a lil guy! TL;DR, we’re launching the My VALORANT Card site today, fixing some bugs, and making some Premier changes. This is the last patch of Act 3. Act 4 starts in two weeks with a bunch of exciting stuff coming. So stay tuned! GL HF GGs, gamers. My…
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⇄adjustMy VALORANT Card is now live!
✓fixFixed a bug where Agents would frequently repeat the spike pick up line when dropped on the zipline in Fracture.
✓fixFixed a bug where if in left-handed mode Skye, Neon, and Fade’s HUD VFX would sometimes appear shifted into the middle of the screen.
✓fixFixed a bug where Miks was getting assists for healing uninjured allies with M-Pulse.
✓fixFixed a bug where Viper’s Pit was getting stuck unable to expand in a few specific spots.
✓fixFixed a bug where Sage’s Healing Orb was not usable during the buy phase.
✓fixFixed a bug where Miks’ M-Pulse could not be toggled after quickly swapping between abilities.
✓fixFixed a bug where Clove’s Not Dead Yet first person and third person SFX were not playing when the ability was available and when the ability timed out.
✓fixFixed an issue where Raze's Blast Pack wasn't dealing damage to destructible enemy abilities.
✓fixFixed an issue where Gekko’s reclaimable ability globules would disappear after using Thrash.
✓fixFixed a bug on Breeze that allowed multiple Agent abilities to lock onto enemies who were out of sight behind the large boxes on A Main.
✓fixFixed an overlap issue on buy button prompts in Arabic while previewing bundles.
⇄adjustPlayoffs now take place across multiple days.
✓fixFixed a bug where Premier team tags would not show up in the Buy menu during pre-round phase.
✚newAdded clearer error messaging during the ‘Create Team’ flow when a name and tag is already taken.
▼nerfMinimum spread increased from 2.25 >>> 2.5
⇄adjustThis change was made in Patch 12.09 for PC and is now being implemented for Console as we previously mentioned in the Patch 12.09 Patch Notes.
✓fixFixed an issue where you couldn't see the Cypher camera model when placing the ability.
Replay Friend Sharing: You can now access and watch your friends’ replays for all eligible modes (Competitive, Unrated, Swiftplay, Premier, Custom) directly from their Career page. Replays for Custom games are only available when the lobby owner enables recording in the Custom…
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⇄adjustReplay Friend Sharing: You can now access and watch your friends’ replays for all eligible modes (Competitive, Unrated, Swiftplay, Premier, Custom) directly from their Career page.
✚newAdded Skirmish Maps D and E
✓fixMiksFixed a bug where Miks's M-Pulse healing would persist briefly on enemies after they exit its range.
✓fixMiksFixed a bug where Miks's M-Pulse could cancel other ability and weapon equip animations
✓fixMiksFixed a bug where spamming alt-fire with Miks's M-Pulse could cause it to be used in the wrong form.
✓fixHarborFixed a bug where Harbor's Reckoning could disappear early if the player spammed the cast button
✓fixHarborFixed a bug that allowed players to inadvertently kill enemies from spawn during the buy phase. This fix was rolled out with a patch redeploy during 12.09.
✓fixHarborSkirmish 2v2: Fixed a bug where the timer was stuck at 0.5 seconds in overtime
✓fixHarborFixed an issue where bundle details were not displayed on the confirmation page when purchasing VCT bundles.
⇄adjustPlayoffs now take place across multiple days.
✓fixFixed a clipping issue when confirming a gun buddy purchase from the battlepass.
HELLO ALL! Drum roll please…🥁🥁🥁 it’s the moment you’ve been waiting for. Neon and shotgun nerfs have arrived. We’re making changes to her mobility in the air and giving her a greater resource tradeoff on High Gear. We’ve also made all shotguns less accurate while moving and…
✕removedNeonJumping with High Gear active no longer provides any speed bonus while Neon is airborne. Instead, Neon’s air speed while sprinting will match melee speed.
▲buffNeonImproved VFX to more clearly communicate the direction and origin of her slide
✓fixChamberFixed a bug where ADS-ing while firing Chamber’s Headhunter created an animation that covers too much of the screen
✓fixJettFixed a visual bug where Jett's Tailwind was not playing the intended first-person animations when left-handed setting is enabled
✓fixJettFixed a bug where using Jett's Drift caused performance drops
⇄adjustMiksUpdated tooltip description of Harmonize.
✓fixMiksFixed bug where the preview cone for his ultimate would not show unless the ability was fully equipped
✓fixSageFixed an issue where a full health Sage could use Healing Orb on herself while affected by Decay, because she is not actually losing any health. This would consume the ability needlessly, since her health returns to normal once Decay wears off.
✓fixTejoFixed issue where the Guided Salvo ’s equip idle sound kept playing long after cast.
✓fixViperFixed a bug where Sova's Recon Bolt and Chamber's Trademark were not affected by nearsightedness in Viper's Pit
✓fixVyseFixed a bug where possessable drones ( Sova's Owl Drone, Skye's Trailblazer, Tejo's Stealth Drone ) would trigger the arming audio of Vyse's wall
⇄adjustAll shotguns are now less accurate when moving
⇄adjustCrouching now provides a 15% accuracy multiplier for shotguns, matching rifles
⇄adjustShotguns are now much less accurate while using ropes
⇄adjustStanding still: Accuracy reduced (spread increased from 0.075 >>> 0.75)
⇄adjustWalking: Accuracy reduced (spread increased from 0.09 >>> 1.5)
⇄adjustRunning: Accuracy reduced (spread increased from 0.1 >>> 3.0)
▼nerfBucky pellet damage in the 0-8m range decreased
▼nerfMinimum spread increased from 2.6 >>> 3.0
▼nerfWalking spread increased from 0.075 >>> 1
▼nerfRunning spread increased from .1 >>> 2
▼nerfCrouch-walk spread increased from .05 >>> .5
▼nerfJump spread increased from 1.25 >>> 4
▼nerfMinimum spread increased from 2.25 >>> 2.5
▼nerfWalking spread increased from .075 >>> 1
▼nerfRunning spread increased from 0.75 >>> 2
▼nerfCrouch-walk spread increased from .05 >>> .5
▼nerfJump spread increased from 2.25 >>> 4
▼nerfFire rate decreased from 3.33 >>> 3.0
▼nerfWalking spread increased from .075 >>> 1
▼nerfRunning spread increased from 0.1 >>> 2
▼nerfCrouch-walk spread increased from .05 >>> .5
▼nerfJump spread increased from 1.25 >>> 4
✚newAdded support for AMD Anti-Lag 2, which reduces input latency in certain GPU-bound scenarios. In order to use AMD Anti-Lag 2, you need compatible hardware, with updated drivers from March 9th, 2026 or later.
✓fixNeonFixed an exploit with her Fast Lane where using specific NVIDIA graphics settings impacted competitive integrity. Neon has returned to the game.
✓fixNeonFixed issue where dailies shown while hovering over the icon did not match the dailies in the End of Game screen.
⇄adjustPhoenixUpdated tooltip description of Curveball
Skirmish: Ascension - a new, experimental ranked experience with its own competitive leaderboard on our FTW site Ascent is in, Bind is out [PC only] Premier is back! More bug fixes Map Pool Updates ASCENT is IN the Competitive and Deathmatch queues. BIND is OUT of the…
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✓fixMore bug fixes
✚newIntroducing Skirmish: Ascension, a new limited ranked experience for Skirmish.
✓fixThese were fixed in Patch 12.07 but missed the notes.
✓fixFixed a bug where using Miks’ Bassquake would cause the minimap cone to blink on use.
✓fixFixed a bug where Veto’s Chokehold could detect enemies behind rotating doors on Lotus.
✓fixFixed a bug where KAY/O’s ability VFX were not appearing if used right after KAY/O casts NULL/cmd.
✓fixFixed a bug where Neon’s High Gear slide was not playing SFX for moving across different surface types.
✓fixFixed a bug where Tejo’s agent select animation would sometimes cut off the smoke from the explosion.
✓fixFixed a bug where Gekko’s Dizzy would only target an enemy if their head was visible.
✓fixFixed a bug where during Dimensional Drift Yoru could not see invisible abilities like Vyse’s Shear or Cypher’s Trapwire even if he was close enough to them.
✓fixThese are new fixes in Patch 12.08.
✓fixFixed a bug where Viper's Toxic Screen SFX would activate repeatedly when Veto walked into it with Evolution active
✓fixFixed a bug where players resurrected by Sage inside of Viper’s Decaying abilities would not gain Decay.
✓fixFixed a bug where Tejo’s Armageddon would sometimes cast targeting spawn instead of the intended location.
⇄adjustPlayoffs now take place across multiple days.
✓fixFixed an issue in settings where audio sliders weren’t moving correctly
✓fixFixed an issue where trying to exit the client while a replay was paused wasn’t working
VALORANT is partnering with Discord so you can link accounts and invite friends in Discord directly from the game. [PC only] Updated Settings screens to improve functionality and visual clarity Lots of bug fixes Cosmetics We’ve made some updates to several scope reticles to make…
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⇄adjust[PC only] Updated Settings screens to improve functionality and visual clarity
✓fixLots of bug fixes
⇄adjustWe’ve made some updates to several scope reticles to make them more consistent in the center range of view with the base scope reticle. Here is the list of updated skins: Kuronami Marshal, EX.O Marshal, Nocturnum Marshal, Araxys Outlaw and Operator. Thanks to Grimm for the feedback!
⇄adjustGifting ineligibility screen now extends the full width of the screen.
✓fixFixed various clipping issues when at the purchase confirm step while purchasing a gun buddy.
✓fixFixed header text coloring on purchase confirm screen.
✓fixFixed various inconsistencies with bundle detail buttons.
✓fixFixed issue that caused sprays to appear darkened when previewing in the purchase flow.
⇄adjustBundle carousels are now a consistent height across all points of the purchase flow.
✕removedRemoved icon from feared bundle tile while bundle is owned.
✓fixResolved discoloration of offer tile while gifting a flex.
✓fixResolved performance issue where having a large friends list was causing slight lag.
✚newAdded parent-child association for related settings
✚newAdded hover tooltips
⇄adjustWe understand some of you quickly adjust settings during games, and we didn’t want to jeopardize that experience. The experience should largely feel the same but with improved QOL.
⇄adjustVALORANT is partnering with Discord to make getting into your next game with your friends easier. You can now link your accounts to unlock new social features!
Welcome to Patch 12.06. I’m Kenny and I’ll be your guide through what is sure to be a preeeeetty spicy 🌶️ patch. So let’s jump right into it. VALORANT will no longer be a first-person shooter as we have switched to third-person POV. To better support this playstyle, we have…
✕removedVALORANT will no longer be a first-person shooter as we have switched to third-person POV.
✚newTo better support this playstyle, we have added the ability to go into a prone stance and filled most of our maps with tall grass and shrubs.
✚newNew Weapon: Introducing the Hackerator, a powerful new sniper rifle that will automatically cause enemies who are hit with a headshot to disconnect from the game.
✚newNew Agent: Welcome, Brainrot, our newest Initiator. Brainrot uses his abilities through voice commands in team chat. The more vocal you are, the more likely you are to apply stacks of Cringe.
✕removedTejoTejo Rework: With the recently discovered Tejo exploit, we decided to take another look at his kit. Ultimately, we loved the skill expression that comes with an endless barrage of artillery. So we’ve given him unlimited charges of Guided Salvo and removed the max cast distance. Have fun!
⇄adjustUpdated End-of Game screens
⇄adjustWaylayWaylay’s Saturate changed from INSTANT to EQUIP
✓fixAdditional UX/UI bug fixes
⇄adjustWe’ve updated Victory, Defeat and Draw end-of-game visuals and sound effects.
⇄adjustWaylaySaturate changed from INSTANT to EQUIP.
▲buffViperViper’s Pit chemical cloud has been updated to be more consistent in the way it spreads around map geometry.
We’ve got a bunch of pretty sweet updates to share today with the start of Act 2, including welcoming VALORANT’s newest Agent from Croatia, Miks! Also, the Live Balance team wanted to drop a bit of extra context around some of the changes, so be sure to read the italicized…